Class_name = "CBatchBallistics"
object_name = "SHELL_GER_88_CV"

//88 "8,8 cm Pzgr. 39"   KwK 36 L/56  

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius=4
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,800,	140,33711,	112,84277,	0,134843
Armor=500,756,	129,30118,	103,75295,	0,120472
Armor=1000,713,	119,26808,	95,67021,	0,107234
Armor=2000,631,	100,20997,	80,52493,	0,83989
Armor=4000,484,	68,12333,	55,30833,	0,49333 //    :   120  30  100 ,      ;    KWK 43    800 / (       ).        100  1000  30 (115  ).

//             

Gage=88					//
DefaultStartSpeed=800	//        ()
MaxDistance=6000		// ,    
Mass=10.16				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.7				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.42				// -   (M = 1),        
Cx_1=0.27				// -   (M >= Mmax),        
R=0.044					// 
LiveTime=12				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 4.5	//  
MaxRedirections = 3		// - 
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0013		// ,   InjectionDepth,         (  ;  1  500 ,  ,  -  )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_088mm_10kg_64g_object.txt"

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

DefaultBulletSpeed = 800.0		//       ()   
BulletSpeed = "KwK-36", 800.0	//      () 
BulletSpeed = "KwK-43", 1000.0	//      ()  -      800  1000         

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 